Toony Standard by Cibbi - 1

Shaders & Effects

A toon shader with standard elements for vrchat

Unknown VersionOtherUpdated 1 year agoCreated on December 30th, 2018
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Welcome to Toony Standard, a toon shader with some standard elements built mainly for VRChat!

Shader features

  • Toon shading with custom ramps.
  • (NEW) Possibility to use standard like diffuse for more pbr related stuff.
  • Rim light and emissive rim light.
  • Support for both metallic and specular workflows, with the possibility to substitute the specular probe with your own matcap or cubemap, or to have it as a fallback.
  • Anisotropic highlights.
  • (NEW) Anisotropic reflections.
  • Possibility to stylize highlights.
  • Detail mapping.
  • (NEW) Subsurface scattering.
  • (NEW) Outlines.
  • (NEW) Stenciling options for advanced users.
  • (NEW) Support for directional and non directional lighmaps for worlds.

Editor features

  • Fully custom inspector made to make your life as easy as possible.
  • Different levels of inspector with different feature sets based on the end user experience with unity.
  • (NEW) Integrated tools for generating ramp textures and packing multiple masks.
  • (NEW) Automatically removes unwanted shader keywords.
  • Different styles for your inspector.
  • Auto updater.

(to modify some of these options you can go to the settings window on “window/Toony Standard/setting”)


Even if directly downloading the zip should work fine, i suggest you to download the shader from the release page, this is to be sure to have it installed in an easy to find path, and also cause i tend to add some starting matcap textures and toon ramps into the unity package that are not available from the github auto generated zip.

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